Aug 27, 2005, 06:31 AM // 06:31
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#21
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by Sekkira
Indeed.
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You Are So Nice...
Just What I Needed
The Compliment ^____^
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Aug 27, 2005, 06:37 AM // 06:37
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#22
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Frost Gate Guardian
Join Date: Jul 2005
Profession: Mo/W
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There are nice pugs. Though, bad experiences can scar ur opinion of the PUGs in general. I've had too many bad PUG experiences. As a result, most of the missions i do, i do them with clansmen or with henchies. If i'm in a nice mood (which is most of the time) i add a few ppl from pug, but it would be my clansmen who would be leading and doing most of the work. Comes down to trust basically.
BTW.... Try playing as a mesmer. Very likely, u wont be too popular - very difficult for a mesmer to get a group. I end up using guildies/henchies because groups didnt want to take me...
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Aug 27, 2005, 09:06 AM // 09:06
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#23
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Academy Page
Join Date: Jun 2005
Guild: Pilsner Urquell Guardians [PUG]
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Therefore I play only with Guildmates or with henchies. Only when we need someone we try to pickup some random person. I had almost only bad experience with PUG.
A little bit OT : We are one of the nice PUGs
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Aug 27, 2005, 11:56 AM // 11:56
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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Quote:
Originally Posted by Sanji
Thunderhead isn't hard. It is one of those missions where people who either lack common sense or are emotionally unbalanced can easily sabotage it for their entire group.
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lol.
one problem with that: Jalis lacks common sense AND is emotionally unbalanced to an epic degree
i am glad that people do enjoy PUGs despite what i read everywhere on this board.
anyway another reason PUGs are fun is because they provide that little bit of randomness that makes the game interesting.
EDIT: i am always happey to have mesmers in my team. a mesmer won my PUG thunderhead keep last time. any inteligent person wants a mesmer in their team.
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Aug 27, 2005, 11:58 AM // 11:58
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#25
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by EverBlue
THANK YOU! I thought I was the only one. I too have great PUG groups, and my friend list is huge. My ignore list is 0. I don't know WHAT is wrong with everyone at these forums. I'm beginning to wonder if they're completely sane.
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Thanks for questioning my sanity just because my experiences with Pick up Groups has mostly been in the range of medicore to completely awful. I don't know about you, but I can't see how you can remain sane playing in most of these Pick up Groups.
Quote:
Originally Posted by Charcoal Ann
one problem with that: Jalis lacks common sense AND is emotionally unbalanced to an epic degree
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Jalis calms down when he takes his throne, but yeah, dude was going through some stuff in the process of taking his Keep back.
Quote:
Originally Posted by Charcoal Ann
anyway another reason PUGs are fun is because they provide that little bit of randomness that makes the game interesting.
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Maybe because I've had horrible Final Fantasy XI flashbacks I have problems sitting around spending hours making a group of all quality people, so the only randomness I get to experience is in more of a "What sort of problems will one of our redundant Warrior/Monks go out of his way to present our team with" sort of thing.
Last edited by Sanji; Aug 27, 2005 at 12:05 PM // 12:05..
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Aug 27, 2005, 12:24 PM // 12:24
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#26
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Hell's Circus
Profession: E/Mo
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When you get a good PUG, it's better than henchies.
Depends on where you are though. At Thunderhead Keep, only 5% of PUGs actually finish the mission. =P
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Aug 27, 2005, 08:42 PM // 20:42
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#27
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada, AB, Calgary
Guild: Arcane Draconum
Profession: W/Mo
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Quote:
Originally Posted by Divine Elemental
i have like 6 in friends
and like 2 in ignore
i feel so such a loaner
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You can add me to friend list.
Quote:
Thanks for questioning my sanity just because my experiences with Pick up Groups has mostly been in the range of medicore to completely awful. I don't know about you, but I can't see how you can remain sane playing in most of these Pick up Groups.
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Come get some PUGs with me. We'll get great ones, and I will restore your sanity!
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Aug 27, 2005, 09:07 PM // 21:07
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by EverBlue
Come get some PUGs with me. We'll get great ones, and I will restore your sanity!
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Haha. The only thing I really need to do is the Ring of Fire missions and only because I recently got interested in an Axe Warrior (IE: Eviserate) not to mention Panic after the recent patch.
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Aug 28, 2005, 03:50 AM // 03:50
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#29
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Ascalonian Squire
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A PUG I was in beat Thunderhead the first time through, more often than not though most PUGs have at least one idiot that will not listen and randomly attack monsters. I've met far too many people unable to grasp the concept of hitting the T key when a target is called, and far more people unable to understand why only one person should call a target.
I dread doing missions because of PUGs, for every good group there are 50 bad groups. In WOW I was in a guild with well over 500 people(the guild list would not display more than that)and could always get some people together for an instance. If somebody acted like an idiot everybody would know it and they would be made fun of. One time in WOW our warrior from a sister guild said to wait by some barrels that could be interacted with while he went AFK, somebody asked if it was okay to open them up. The warrior said "yes, go ahead", somebody broke open the barrels which caused a whole bunch of enemies to come running in and kill us, then the warrior came back and said "YOU SHOULD HAVE KNOWN I WAS BEING SARCASTIC".
Last edited by yaos; Aug 28, 2005 at 03:54 AM // 03:54..
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Aug 28, 2005, 05:09 AM // 05:09
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#30
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Academy Page
Join Date: May 2005
Location: White Rock, BC
Guild: Starfleet Intelligence Guild
Profession: R/Mo
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See my experience with PUG's have been generally good, especially if you think in terms of percentages. If you are in a group where all 8 members are good that's 100% Now I'm sure we've all run into ppl who do things like call targets over your primary target caller, leave the group halfway through after they've capped the skill they wanted, run off or way ahead aggro'ing to many monsters and the list goes on.
However that being said generally speaking you only run into say one of those per time out so that means that you are still in a group that is 87.5 good. So really in actual fact the majority of ppl in Pugs are actually quite good to play with.
On a side note my biggest complaint with PuGs has always been warriors who dont know their role. IMO a Ranger should call and pull acting as really a crowd control. Warriors should hold back to protect the weaker armor groups, instead Warriors always seem to run ahead to meet the aggro'd monsters negating a rangers work as crowd control. Then since the take a huge amount of damage right of receive the bulk of the heals allowing them to charge forward full health, while everyone else is drained.
I however am starting to understand that they do this because they need to keep their adrenaline up to maintain effectiveness. I still wish Warriors would be more patient and accept a role as cleanup/protector instead of a front line damage dealer.
In summary the majority of ppl in pugs are good ppl and the small percentage thats not pls try to work with your group.
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Aug 28, 2005, 05:40 AM // 05:40
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#31
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Desert Nomad
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The real problem is not the PUG's but the elitist attitude of the very immature players who "think" they have mastered the game an anyone who doesn't play like them or listen to "them" or makes a mistake "god forbid" are nothing more than noobs. Well that's pretty noobish in and of itself to think that way. No one is perfect, no not even you think you are elitists, you've got your butt kicked a bunch of times as well, no one has never lost a battle nor never made a mistake. So I'd suggest getting off your elitist pedestal and cooperate with one another instead of acting like you are some god an everyone under you is suppose to bow at your feet or else they are a noob. I've seen this same attitude destroy the population of many online multiplayer games, when you don't group with "new" players and help them along, even if they don't listen the first few times, and you just ignore them or treat them like scum you lower your population an eventually you have nothing but the elitist left, much like the gods of lore and we all know what happened to them, people forgot about them, those noobs of lore just let them dwindle and disappear and went about their majority merry way while the gods sat back in wonder why no one worshipped them anymore.
My philosophy is I will join a team and I will not leave a team unless it disbands totally of course. The more you play together with the same people the better you will get. Quitting and hoping for a better team the next time around is only another "chance" opportunity for just as much failure as success. I happened to be a pretty good player though and have built a reputation as such and also a helpful person instead of a greedy selfcentered selfrighteous selfish bassturd only thinking of myself and my own glory. I now just go around joining missions with either my W/Mo or Mo/W whatever there is a call for and help those PUGS complete the missions that others are too selfish to help out.
If you're not willing to be patient and help others out even if it takes 26 tries (like when we did the lornars pass run), you are the noobs, not those that are mere newbs.
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Aug 28, 2005, 11:25 AM // 11:25
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#32
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Thanks for the self-righteous lecture about how not everyone is perfect, Sonya. You are right, I should be more patient with War/Mos who body pulls a massive train of monsters that our party can't possibly handle with our Monk who had already established that he was out of energy. That is our fault for being elitest and not his, who are we to judge or criticize him.
Last edited by Sanji; Aug 28, 2005 at 11:34 AM // 11:34..
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Aug 28, 2005, 12:58 PM // 12:58
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#33
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Desert Nomad
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Quote:
Originally Posted by Sanji
Thanks for the self-righteous lecture about how not everyone is perfect, Sonya. You are right, I should be more patient with War/Mos who body pulls a massive train of monsters that our party can't possibly handle with our Monk who had already established that he was out of energy. That is our fault for being elitest and not his, who are we to judge or criticize him.
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Nice twist of words, but, just because they did it once, thrice or maybe four times doesn't mean they won't eventually learn it is bad for the group. I've been in those types as well. I agree one should only give so many chances, but, to just abandon a group team because of ONE mistake is what I am talking about this elitist attitude. You'll do what you please anyway, but, just as you might call someone a noob for their mistakes, there's a name for those that abandon groups as well. Too bad it would be red engine gored. heh
But at any rate I joined a capping group for Mineral Springs last night and though we got smoked early on, nobody quit and we continued on and smoked the AI the next round (darn drylak healers). We continued to Mineral Spings and the first boss we found dropped something someone needed and then they "left". Fortunately the rest were gracious players, we all stuck together until everyone had capped their skill(s) they were after and then I even helped a ranger get to one collector after everyone else had left and sold him a protection icon I got from another collector for 300gp. These are rare moments in the game I know, but, at least I stick with them for as long as I can, I don't abandon them just because I got what I wanted or we wiped out a few times trying a mission. Main thing is no one is perfect and everyone deserves a few extra chances to catch on to what is going on or their role in the group. Then if they don't seem to understand or conform and appear to be nothing more than a "griefer" to the group, yes, I can understand leaving or kicking said person.
Last edited by Red Sonya; Aug 28, 2005 at 01:06 PM // 13:06..
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Aug 28, 2005, 02:45 PM // 14:45
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#34
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Ascalonian Squire
Join Date: Aug 2005
Profession: Me/Mo
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PUGs are like a box of chocolates, you never know.....well, you know the rest
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Aug 28, 2005, 03:23 PM // 15:23
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#35
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Red Sonya
Nice twist of words, but, just because they did it once, thrice or maybe four times doesn't mean they won't eventually learn it is bad for the group.
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I can agree with that, but unfortunately the difference between people who make mistakes and are willing learn from them and people who play like a awful and are totally unrepentant pretty staggering.
Sometimes "What the heck was he thinking?" is a more natural reaction than "You probably shouldn't do it that way".
[QUOTE=Red Sonya]I've been in those types as well. I agree one should only give so many chances, but, to just abandon a group team because of ONE mistake is what I am talking about this elitist attitude. You'll do what you please anyway, but, just as you might call someone a noob for their mistakes, there's a name for those that abandon groups as well. Too bad it would be red engine gored. heh[QUOTE=Red Sonya]
I don't call someone an idiot until after the party wipes due to them doing something they have repeatedly been told is bad for the party. I don't drop unless we got far too much deathpenalty in the first mobs of a EA/Mission.
Quote:
Originally Posted by Red Sonya
But at any rate I joined a capping group for Mineral Springs last night and though we got smoked early on, nobody quit and we continued on and smoked the AI the next round (darn drylak healers). We continued to Mineral Spings and the first boss we found dropped something someone needed and then they "left". Fortunately the rest were gracious players, we all stuck together until everyone had capped their skill(s) they were after and then I even helped a ranger get to one collector after everyone else had left and sold him a protection icon I got from another collector for 300gp. These are rare moments in the game I know, but, at least I stick with them for as long as I can, I don't abandon them just because I got what I wanted or we wiped out a few times trying a mission. Main thing is no one is perfect and everyone deserves a few extra chances to catch on to what is going on or their role in the group. Then if they don't seem to understand or conform and appear to be nothing more than a "griefer" to the group, yes, I can understand leaving or kicking said person.
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I've done Mineral cap runs three times with full henchmen. I've just really burnt on horrible parties and was somewhat offended at your rant since I don't see intolerant and cliquish players as harmful to the enivornment as scrubs who aren't willing to learn.
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Aug 28, 2005, 03:24 PM // 15:24
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#36
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Red Sonya
Nice twist of words, but, just because they did it once, thrice or maybe four times doesn't mean they won't eventually learn it is bad for the group.
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I can agree with that, but unfortunately the difference between people who make mistakes and are willing learn from them and people who play like a awful and are totally unrepentant pretty staggering.
Sometimes "What the heck was he thinking?" is a more natural reaction than "You probably shouldn't do it that way".
Quote:
Originally Posted by Red Sonya
I've been in those types as well. I agree one should only give so many chances, but, to just abandon a group team because of ONE mistake is what I am talking about this elitist attitude. You'll do what you please anyway, but, just as you might call someone a noob for their mistakes, there's a name for those that abandon groups as well. Too bad it would be red engine gored. heh
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I can agree with you here. I don't call someone an idiot until after the party wipes due to them doing something they have repeatedly been told is bad for the party. I tend not to drop unless we got far too much death penalty in the first few mobs of a EA/Mission.
Quote:
Originally Posted by Red Sonya
Main thing is no one is perfect and everyone deserves a few extra chances to catch on to what is going on or their role in the group. Then if they don't seem to understand or conform and appear to be nothing more than a "griefer" to the group, yes, I can understand leaving or kicking said person.
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I've just really burnt on horrible parties and was somewhat offended at your rant since I don't see intolerant and cliquish players as harmful to the enviornment as rude scrubs who aren't willing to learn. At least, it was always been the later the ruined my fun more than the former, since an elitist will perform while a scrub more often than not prevent your success. Both tend to be jerks about it, but I can put up with a jerk who can back it up.
Last edited by Sanji; Aug 28, 2005 at 05:26 PM // 17:26..
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Aug 28, 2005, 03:28 PM // 15:28
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#37
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Academy Page
Join Date: May 2005
Guild: Gutts ANd Glory [GaG]
Profession: E/Me
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Quote:
Originally Posted by Leddy
When you get a good PUG, it's better than henchies.
Depends on where you are though. At Thunderhead Keep, only 5% of PUGs actually finish the mission. =P
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i beat first try with a pug... Its very easy... Nevrethe less for sum1 like me i can only join pugs so u get use to not beening able to win soem missons. You see even though I've played 100s of hours on pvp (tombs) i still haven't made it to HOH even though i'm pro at pvp.
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